

Because of how many enemies die every match, a respawn point is never too far away. If a living squad mate and a ghost ally meet at any respawn point, the living player can bring their ally back to life, albeit without all their loot. Allies cannot drop these pads, but all enemies do.

When enemies die, they become a ghost just like you, but they also drop a respawn pad. When you die, you become a ghost who can then wander the world, scouting out enemies - so you never have to put down your mouse or controller. The Ripper is the game’s assault rifle equivilent Image: Ubisoft Montrealĭeath in Hyper Scape is also a bit more forgiving than the typical battle royale game.

Hacks fuse to reduce cooldown, allowing players to use them more frequently. For example, the sniper rifle starts out as a two-headshot kill weapon, but when it’s fully upgraded, the sniper can kill an enemy in a single headshot. This is called “fusing,” and the gun upgrades that result from it can be devastating and game-changing. If a player picks up a copy of something they already have, their gun or Hack will get an upgrade. There are no health packs or armor kits, no grenades or vehicles. Hyper Scape only has four gear slots: two weapons and two “Hacks.” Hacks are abilities, which can do all sorts of things, from healing you and your squad to turning you into a giant ball that can bounce around an area. The other players at the preview event and I never seemed to have trouble reaching even the farthest areas of the map during our descent. When the match starts, players fall to the ground in their customizable landing pods. Hyper Scape is a battle royale game for up to 99 players, played in either three-player squads or alone via solo queue.

The game’s heroes enter the future equivalent of the internet to battle it out for glory - basically, the Oasis from Ready Player One, if that helps you.Īt a preview event on June 26, I played a few hours of Hyper Scape, and learned that this battle royale is more about looting than shooting. When crossplay arrives, and if the Hyper Scape team can make some much-needed updates (and add new content) there is hope for the futuristic Battle Royale yet.On Thursday, Ubisoft Montreal revealed Hyper Scape, a new battle royale game set in a cyber future. Big promises were made, and as of yet, Ubisoft have not delivered on any of them. Surely, crossplay would be the saving grace of Hyper Scape, allowing streamers to play in mixed lobbies for further viewership potential (not to mention, actually fully lobbies…)? Is Hyper Scape Dying? The game can be played on PC, PS4, and Xbox One, and Ubisoft did reveal that crossplay support is coming "at a later date", we just don't know when that may be. Teleport is Omen all over, while the Wall is suspiciously similar to Sage's ability in the FPS. They too seem to take inspiration from Apex Legends (Reveal – Bloodhound scan etc.), and, weirdly enough, Riot Games' tactical shooter VALORANT. It isn't just the design – the weapons act in almost exactly the same way, from damage numbers to clip sizes.Īnother thing to touch on is the abilities themselves, or " Hacks", as Hyper Scape calls them. It’s almost a meme how similar the guns are to the aforementioned BR Apex Legends. Is Hyper Scape A Copycat?Īnother downfall of Hyper Scape, it has to be said, is the copycat nature of the weapons and abilities available in the game. It seems the “cutting edge” Twitch extension, wasn’t enough to lure in viewership. This, in Ubisoft’s mind, was engineered to make the game perfect for content creators to play on stream, and engage their audience, therefore creating more Hyper Scape players.Īt the time of writing, the Hyper Scape Twitch stats are showing a paltry 356 viewers, compared to the similar game Apex Legends, which boasts… well – a LOT more.
