
the special ability keys mostly do NOT work with bandbox selection, this includes salvage frigates (and pretty much means its a pain to use them). capturing ships sometimes will make them pop out ships from the enemy team (carriers). because they are using triggers instead of game mechanics capturing resource collectors on missions where you have to destroy them, will consider them as alive and keep giving resources ad infinitum to carriers to magically keep popping fighters or frigates. capturing carriers or alike will not allow you to build ships with them. Formations are completely broken (they are not working at all) this also is because the game is using RNG instead of ballistic system. support frigates cannot hyperspace while carrying strike craft. Support frigates needing to dock with ships means they cannot repair fast nor at long range nor actually support. Multiple queues are limited to 2, this broke balance further in hw1.

I did warn people about this change, but everyone said it was not a big deal. because the physics (ballistic) system is not being used gearbox modified all the unit stats and balance around the RNG system, meaning ships like destroyers are hard countering frigates, ships move weirdly. The issues with it? Here is a list: so list: capturing frigates on mission 3 fails to give you back the captured ships. The issues with it? Here is a list: so list: capturing frigates on mission 3 fails to A hack job, that's what this 'remastered' version is.

A hack job, that's what this 'remastered' version is.
